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I am a 3D Generalist working and living in New York city.
I specialize in Modeling, Texturing, Lighting and Rendering, with a dash of rigging and FX work.
I’ve worked in film, TV, digital and Fine Arts 3D printing.
Software:
Maya | ZBrush | Substance Painter | Arnold | Houdini | Nuke | Unreal Engine | V-Ray | Octane | Cinema 4D | Photoshop | After Effects
Email: dmartin@dmartin3d.com
Resume upon request.